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Thread Statistics | Show CCP posts - 54 post(s) |

Rek Seven
Probe Patrol Project Wildfire
332
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Posted - 2012.06.28 14:06:00 -
[1] - Quote
CCP Bayesian wrote:Vincent Athena wrote:Supposedly there is a "Team Avatar" (5 people) working on something, and a Dev blog about it that is finished, but its publishing got delayed by the UI mess.
The few Dev comments we have gotten is it will involve cooperative game play in a hostile environment. Something like we saw in one of the trailers with people in space suits exploring ruins. I presume part of the "cooperative" part is having protection so your ship does not get stolen while you are walking about. This is still en-route and I'm currently trying to unclog the pipes that are holding the dev blog up. It's been delayed for so long now I'm going to update the pictures on it to something that's more representative of the current state of things! You're correct though the gameplay we've been prototyping is based around cooperative gameplay in a hazardous environment. You'd be cooperating both in space and in the structure you were all walking around in though and there would still be the potential for conflict with other people in the structures you are exploring. We're pretty excited about what we've come up with internally.
That is ******* great new! I'm officially excited about eve again 
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Rek Seven
Probe Patrol Project Wildfire
332
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Posted - 2012.06.28 14:16:00 -
[2] - Quote
CCP Bayesian wrote: Just to be totally clear this has so far been prototype work and we need management support to move further on into the production of it. That lots of players and developers are actually quite excited about it is obviously a big plus point in that regard.
Oh... Well maybe we can have players vote on it.
After you release the blog you can ask players if they what CCP to "A - add exciting avatar co-operative gameplay" or "B - Completely mess up the inventory system".
Seriously though, i hope you get the support and resources you need to make this happen in the future... I guess the ball is in CCP management's court now. |

Rek Seven
Probe Patrol Project Wildfire
335
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Posted - 2012.06.28 16:16:00 -
[3] - Quote
CCP t0rfifrans wrote:While we await the dev blog, I can point to this unofficial shaky cam video of me showing off Team Avatar's prototype of exploration in abandoned structures as it was 2 months ago while I was at a player event in Moscow. https://www.youtube.com/watch?v=Ajnxq65D220It has changed somewhat, it has a fancy avatar now, more gameplay and a UI that resembles EVE more. Also, showing it off single player doesn't really tell you much because it's a very co-op experience. edit: Yes and it has turrets now, guns, hi-medium and low slot modules.
Very interesting. Thanks for sharing. 
I like the idea of customizing characters kind of like we do with ships. You could create a new player market dedicated to character customization where people could replace their bones with alloys so they could carry more artifacts, infuse their skill with nano-machines to help reduce the effects of radiation, ect.
I'd be interested to hear your initial thoughts on what happens when two opposite groups are in the same structure. Lets say group A (3 pilots) enter the structure and then group B (10 pilots) later arrives at that same site. Group B might send in 5 of their pilots to kill the group A avatars in the structure with the remaining 5 pilots form group B wait outside...
Lets say group A manege to kill the 5 enemy avatars in the structure with them. Have you considered letting avatars take control of the structures defenses (like pos guns or maybe give them control of sleeper drones) so that they have some means of effectively fighting the guys outside? |

Rek Seven
Probe Patrol Project Wildfire
335
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Posted - 2012.06.28 16:17:00 -
[4] - Quote
Malcanis wrote: Sending back a badly cooked steak doesn't make one a vegetarian...
GFT!  |

Rek Seven
Probe Patrol Project Wildfire
335
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Posted - 2012.06.28 17:04:00 -
[5] - Quote
Pipa Porto wrote: CCP is taking the right lesson from last summer, by the way. If the summer was really about being pro-Incarna, you'd expect a continued hemorrhage through last winter rather than the start of a recovery.
Not to turn this thread into an argument but... You talk at if Incarna is some conscious entity controlling the CCP staff. The problems caused were down to miss management and a failure to deliver on plans. |

Rek Seven
Probe Patrol Project Wildfire
336
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Posted - 2012.06.29 15:28:00 -
[6] - Quote
And so it begins... |

Rek Seven
Probe Patrol Project Wildfire
336
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Posted - 2012.06.29 15:36:00 -
[7] - Quote
CCP Bayesian wrote:The guys behind DayZ actually work for Bohemia Interactive though although they did do the mod in their own time.
In the spirit of idea generation, would anyone care to start a thread in Features & Ideas Discussion about the sorts of tools the community might like to see in order that they have more control over content? It's probably a little off topic here.
It would be a waist of our time and yours because there have been multiple threads with ideas and suggestions.
Just do your best to get this project moving again and you will get the community support you want eventually.
A year is a long time to wait so it's probably better that you don't talk about wis from now on as all you're doing it **** teasing IMO. |

Rek Seven
Probe Patrol Project Wildfire
337
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Posted - 2012.07.02 15:28:00 -
[8] - Quote
These avatar sites should appear in all part of space; high, low, null and wormhole and the reward should increase in that order. The reward from HS sites should probably be equivalent to the crappy HS mag sites.
If you are going to allow capsuleers to physically enter these sites in high and low sec, the consequences for attacking someone should be as they are now while flying in space. You get a global criminal flag in low/HS and you get CONCORDED in HS. CONCORD should't just simply blow the site up to kill the criminal, they should send in drones to kill him/her.
Another option of exploring sites would be to use robots. These robots could be a new market item and be completely customisable. Maybe you could create a faction fit T3 exploration bot that cost 1 billion ISK, only to have it get destroyed by another player. There's you risk.
Lets not for get that this is a game, so i'm sure i won't be that hard for CCP to write some new lore explaining why capsuleers are now immortal outside of their pods. |

Rek Seven
Probe Patrol Project Wildfire
337
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Posted - 2012.07.02 15:36:00 -
[9] - Quote
Morwen Lagann wrote:Malcanis wrote:The obvious resolution to this dilemma is to update the lore to say whatever we need it to say for the sake of good gameplay. They did that with the release of FW. Remind me how well that worked out?  Oh right. It didn't. Rewriting lore for the sake of gameplay is a ****** cop-out - and the given case of multiple active clones is one that CONCORD - not to mention the Empires - would never consider changing for obvious security reasons.
Why can't the lore be added to as apposed to rewritten?
This new Dust tech has been discovered. It sounds plausible to me that over time this technology could be adapted for capsuleers. |

Rek Seven
Probe Patrol Project Wildfire
337
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Posted - 2012.07.02 15:48:00 -
[10] - Quote
arcca jeth wrote: so, I can get off my ship, walk around my CQ, I can get off my ship and fight with someone in an exploration site with guns or knives and other tech/resources. BUT I cannot get off my ship and fight alongside my mercs on a planet. then those dusties might ask the same question in vice versa, you mean I cannot be hired to fight on these exploration sites for the eve pilots?
Sure you can... Buy a PC and a PS3 - WIN!
Of course people are always going to want more. When they release exploration sites people will demand they allow use to access public areas in stations. When the allow access to stations people will demand that we be allowed to explore planets. After that we'll want to board enemy ships. |

Rek Seven
Probe Patrol Project Wildfire
337
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Posted - 2012.07.02 15:59:00 -
[11] - Quote
CCP RedDawn wrote:Just for reference sakes, if we went for your actual avatar use, I would not be voting for a permadeath. Maybe just a bad limp in the CQ. 
Have you given any thought to changing the appearance of an avatar after the player has been poded?
I think for the first couple of days the avatar should be bald, skinny and pale.  |

Rek Seven
Probe Patrol Project Wildfire
343
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Posted - 2012.07.03 20:57:00 -
[12] - Quote
Ishtanchuk Fazmarai wrote: You at least could compromise and split those dungeons into levels, from "solo - no PvP allowed" to "full scale - big monies for the goonies".
That doesn't sorts what to do with people who don't feel like raiding dungeons, but at last would be fairer than hand out the first functional WiS content to those who never asked it, nor waited for it, nor gave a damm of it.
What the hell are you talking about? Why should CCP build single player only content into an MMO?
There are plenty of games out there that already cater to your needs so just play them.
I don't want these new exploration sites to be a griefers paradise but there has to be some risk and competition, otherwise what's the point?!
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Rek Seven
Probe Patrol Project Wildfire
344
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Posted - 2012.07.04 10:58:00 -
[13] - Quote
DeMichael Crimson wrote: No dedicated experienced explorer is going to go into these sites and risk losing his clone, his implants, his ship and his loot. Not to mention the time and isk that will be spent to replace everything including upgrading a new medical clone. The only ones who will be able to take advantage of this new content will be very large player corps and null sec alliances.
With all due respect, you are assuming an awful lot here.
We don't how/if these new exploration sites will be implemented in EVE. The developer posting in this thread is just posting some initial ideas not the final game design.
If something like this is introduced to high security space you will not need friend to defend you because there will be little risk of being attacked. The only thing you are likely to need a group for is to enable you to complete the site faster, and there is nothing wrong with that. Just like incursions and high level sleeper sites, you need multiple people to do them, so why should this be different?
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Rek Seven
Probe Patrol Project Wildfire
345
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Posted - 2012.07.04 22:32:00 -
[14] - Quote
DeMichael Crimson wrote: My statement is not an assumption, it's a fact. My replies are based on viewing the Prototype Demo and comments made by the Devs, along with reading all the replies posted in this thread by die hard PvP fanatics. Most dedicated explorers are highly skilled, use top of the line equipment, have implants installed and use a T3 Cruiser which when destroyed, results in a loss of skillpoints.
NPC's don't attack Pods anywhere so warping out is not a problem when ship is destroyed. A player can also warp their Pod out after their ship is destroyed by other players unless they are surprised, panic or fumble around with the controls. If they remain calm, then a Pod loss is due to being warp scrammed or smart bombed by the aggressors.
I already explained how making it a group based content will cut out a lot of people being able to engage in this activity. Incursions is is based on group activity with Logistics support. High level sleeper sites are usually done by multiple members belonging to the same player corp, again usually supported by Logistics as well. In both cases they aren't looking to kill each other.
Having group activity in these new Avatar sites is fine, but the constant demand to focus on the ability to 'Knife' another Avatar in the back is simply more grief play, nothing more. There's already plenty of that in this game. How about having Avatar game play focus more on the other side of the coin, such as support with Logistics? That's a very big aspect of this game which is greatly overlooked.
I already posted how the sites could work via the different security sectors in Eve. I'll expand on it some more.
The main focus should be a race to get the loot supported by Logistics team work. Ships dock in the site which gives no indication that it's occupied. Capsuleers use Drone Clones (represented by their Avatars when active) that are stowed in their Cargohold which are launched after docking. If the Drone Clone dies, the player respawns back in their ship where they can either launch another available Drone Clone or they undock from the site to get more Drone Clones. When site is completed, it despawns.
High sec - up to 3 players per group, 3 groups allowed. If you initiate Avatar PvP action within the site, you incur GCC timer with large security status hit. Site has strong interior weapons (Concord) that kills aggressor. The site can not be destroyed.
Low sec - up to 6 players per group, 6 groups allowed. If you initiate Avatar PvP action within the site, you incur GCC timer with small security status hit. Site has weak interior weapons that open fire on aggressor while GCC is active. The site can not be destroyed.
Null sec - up to 8 players per group, 8 groups allowed. You can initiate Avatar PvP action within the site. Site has no interior weapons. The site can be destroyed.
I'd elaborate more but I'm tired now.
I don't really disagree what you said there, as long as your not saying that sites should be specifically designed for solo player. However, i have no problem in the avatar environments containing mechanics that support the inexperienced players.
I have been playing for a while now and on the odd occasion i leave w-space and run exploration sites in HS, i find that the competition for the sites is less about skill as it is knowing what spawns to kill to blitz the site.
Here how i would do it
A capsuleer scans an exploration site down and warps to it. He then docks with the structure in his ship of choice (even a shutte) and he can either send in a drone clone or go in himself.
Once in the structure he has the option to hack a computer terminal (if he has the skill) which can do multiple things including :
Online internal defences (to protect against illegal activity)
Download data (data cores)
Prevent access to the site for other for a limited time (can only be done once per site and would have a short timer for say, 3 minutes)
Once done with the initial terminal you continue through the site finding artifacts and such...
If another player arrives at the site he can either enter the site or destroy the structure.
The structure should have a massive amout of hit points
If the structure is attacked while a player is inside, the player inside gets kill rights on the agressor.
when the structure is attacked alarms sound, walls shake and break appart.
Once the structures hit points are gone it goes into a reinforced mode for 30 seconds or one minutes (time for players inside to escape)
The explorer would have several options when for his escape:
Return to his ship with the loot
Return to the ship without the loot for a faster escape
Use the structures escape pod and leave the loot and the ship behind
Die in a fiery death.
Disclaimer - not saying that this is how it should be or that this is the best idea but i think something like this could work |

Rek Seven
Probe Patrol Project Wildfire
347
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Posted - 2012.07.05 22:00:00 -
[15] - Quote
CCP t0rfifrans wrote:Everet Ruhen wrote:(Zzzzzip, puts on flame suit) I think we could borrow something from WOW, Mists of Pandaria.. (disarms the airlock doors and engages the manual override while grabbing tight onto a railing) But yes, black markets are cool and have actually been discussed as one of the activities done inside avatar social spaces, making it necessary for capsuleers to meet face to face, off the grid so to speak.
Maybe avatar weaponry would be something we could trade on the black market... Dealing with arms dealers face to face is risky business. |

Rek Seven
Probe Patrol Project Wildfire
347
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Posted - 2012.07.05 23:09:00 -
[16] - Quote
Axl Borlara wrote:Bloodpetal wrote: I'm dubbing Exploration Prototyping :: LFS (Looking for Stuff)
#1 - Players can fabricate fake implants that look identical to the ones they find in LFS. These implants can only be identified by players in person. Meaning that people sitting in a ship might risk buying fake implants if they don't get out and verify the goods.
I'd actually spin that the other way. Have your suggested Black Market bar, where you can only do deals in person. Fake items could only be sold here - along with real items, obviously. Fake items would be produced using 'something' found in exploration. That's a bit vague.  So you get out of your ship. Wander along to the bar. Do a deal with Mr Dubious and get some stuff real cheap.  Then, when you get back in your ship, you try to fit/stack said items, only to find some/all of them are fake!  You could run back to give Mr Dubious a slapping. Or hunt him down in his ship. Or ask politely for a refund.  Or become Mr Dubious yourself and sell them on to someone even more gullible.
And i'll spin it in a new direction 
Instead of fake items, allow modified items...
Have drugs/boosters that give you a good bonus but it could also have a side effect that is dependant on what ingredients were used in its production. The potential side effect would only be know to the dealer.
Additionally, you could buy implants that would give a good boost or new ability but it could also contain a hidden function that could be activated using specific equipment and passwords. The hidden function could allow someone (most likely corp who manufactured it) to do thing like; disable your ship for 10 seconds, eject you from your ship, gain hidden access to your chat channels, ect.
dumb ideas? |

Rek Seven
Probe Patrol Project Wildfire
349
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Posted - 2012.07.10 11:59:00 -
[17] - Quote
Major Trant wrote: You are not hearing me. The tech isn't done. The project failed, they couldn't get it working. It isn't sitting there waiting for some switch to be thrown.
CCP have already stated that they have already had multiple avatars in a room together without any noticeable performance drops. They have also shown prototype "gameplay" (board games, social interaction) so i don't think you can say the tech isn't there yet.
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Rek Seven
Probe Patrol Project Wildfire
360
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Posted - 2012.08.01 15:09:00 -
[18] - Quote
I wouldn't hold my breath for a dev blog. The CCP higher ups are no longer behind the idea so all a dev blog would do is build our hopes up only to be let down again. |

Rek Seven
Probe Patrol Project Wildfire
360
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Posted - 2012.08.01 15:22:00 -
[19] - Quote
Lilliana Stelles wrote:Rek Seven wrote:I wouldn't hold my breath for a dev blog. The CCP higher ups are no longer behind the idea so all a dev blog would do is build our hopes up only to be let down again. That's really not in line with what Team Avatar has been saying in this thread.
What team Avatar wants and what EVE's senior designer wants are two different things. |

Rek Seven
Probe Patrol Project Wildfire
360
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Posted - 2012.08.01 16:57:00 -
[20] - Quote
Lilliana Stelles wrote:Rek Seven wrote:Lilliana Stelles wrote:Rek Seven wrote:I wouldn't hold my breath for a dev blog. The CCP higher ups are no longer behind the idea so all a dev blog would do is build our hopes up only to be let down again. That's really not in line with what Team Avatar has been saying in this thread. What team Avatar wants and what EVE's senior designer wants are two different things. Hmm. Go play the dust beta and tell me if your interpretation of CCPs direction still holds. We have a multiverse occuring now, with independent components that integrate together. Eve's designers are only one part of the picture. Team Avatar is developing features regardless of what any given designer's vision may include. Some of us are interested in seeing what those features are.
When i say designer, i don't mean the art department. I mean the person responsible for the overall game experience and development direction.
The current direction is to polish the existing game, not to introduce exciting new content.  |

Rek Seven
Probe Patrol Project Wildfire
360
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Posted - 2012.08.01 18:10:00 -
[21] - Quote
Hans Jagerblitzen wrote:Rek Seven wrote:I wouldn't hold my breath for a dev blog. The CCP higher ups are no longer behind the idea so all a dev blog would do is build our hopes up only to be let down again. Thought I'd jump into the discussion here by clarifying that this isn't true at all. The "CCP higher ups" are quite adamant about WiS involving gameplay, first and foremost, and are continuing to dedicate some resources to avatar development. The CSM was shown a demonstration of their work-in-progress, but its early enough that details are highly NDA-ed. I can't say much more than this officially, but I wanted to quickly dispel the myth that CCP has somehow decided to stop working on avatars altogether. I've also taken some time this morning to pass the message along that you guys are still anxiously awaiting a dev blog!
Thanks for speaking up but I didn't say the WIS idea was completely dead, just that we are not going to see any good avatar gameplay in eve for a long time. So it would be pointless for them to release a blog saying "these are the cool avatar things you will get in 2014" unless they want start another riot.
I really want avatar gameplay as it's the only reason I started playing but I don't want to have my hopes built up for a feature that is atleast 2 years away and might not even happen. |

Rek Seven
Probe Patrol Project Wildfire
375
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Posted - 2012.08.11 23:37:00 -
[22] - Quote
Rek Seven wrote:I wouldn't hold my breath for a dev blog. The CCP higher ups are no longer behind the idea so all a dev blog would do is build our hopes up only to be let down again.
A little while later...
CCP Bayesian wrote:Sorry for the radio silence for the past couple of weeks, I've been variously ill, spraining ankles and on holiday. I've got bad news about the devblog we promised. It's been swallowed by the black hole of corporateness and won't be seeing the light of day for the foreseeable future. The team have been as vocal as we can about the merits of putting it out but to no avail. We're continuing to try and work out a way of showing you work we're proud of and think you will like but for now our hands are completely tied. 
 |

Rek Seven
Probe Patrol Project Wildfire
375
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Posted - 2012.08.13 10:57:00 -
[23] - Quote
Just let it go. There will not be any new avatar gameplay added for a long time so if the FIS content isn't good enough to keep you entertained, take a break from eve and stop giving CCP your money. That's the only way you can really send a message. |

Rek Seven
Probe Patrol Project Wildfire
375
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Posted - 2012.08.13 11:12:00 -
[24] - Quote
Well i guess you could just cry more then... |

Rek Seven
Probe Patrol Project Wildfire
375
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Posted - 2012.08.14 07:22:00 -
[25] - Quote
Thread lock imminent. |

Rek Seven
Probe Patrol Project Wildfire
375
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Posted - 2012.08.14 16:13:00 -
[26] - Quote
Seleia O'Sinnor wrote:If CCP would have followed the path of WiS we wouldn't have gotten all the small things, all the sweet things since the change of direction. Maybe we would just have gotten another cake door.
And if they hadn't of put money into Dust we could of had the best of both worlds. 
As a wormhole dweller i'm yet to experience the "sweet things" with the exception of corp bookmarks.  |

Rek Seven
Probe Patrol Project Wildfire
381
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Posted - 2012.08.15 09:28:00 -
[27] - Quote
Corporate quarters for POS's please. I will play AUR for pool tables and stripper poles! |

Rek Seven
Probe Patrol Project Wildfire
411
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Posted - 2012.09.04 13:02:00 -
[28] - Quote
OMG the avatar exploration gameplay is on the test server  |

Rek Seven
Probe Patrol Project Wildfire
411
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Posted - 2012.09.04 13:21:00 -
[29] - Quote
I can be a princess? omg omg omg |

Rek Seven
Probe Patrol Project Wildfire
427
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Posted - 2012.09.26 12:46:00 -
[30] - Quote
I've been playing a cool little indy game called: FTL (Faster than light). Any future avatar gameplay should be like this game  They see me trolling, they hating... |
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